Claiming a desire to "cleanse" Vitharn will anger the count, who will lock the door behind you and refuse to tell you what's going on, forcing you to work it out on your own. He accuses you of trespassing and demands that you explain yourself. ![]() ![]() Upon entering the keep, you will encounter Count Cirion of Vitharn. You will discover another chained door on your way, but just keep following the tunnels until you will reach an unchained entrance that leads to Vitharn Keep. The next set of tunnels, Vitharn Reservoir, is linear as well, but contains no ghosts. The first tunnel, Vitharn Sump, is fairly linear and you will encounter three respawning ghosts, the last one hiding underwater near the exit. To the left of the door, underneath a large tree, is a root door leading to a set of tunnels underneath Vitharn. Upon reaching the main door to Vitharn, you will see it is chained shut and surrounded by a ghostly aura attempting to enter informs you that "The door is held shut by a supernatural force." Blue tinted ghosts are defending the ruined fortress against their opponents, green tinted spirits that appear to be wearing Madness armor. ![]() Once you reach Vitharn, you will come across two groups of ghosts fighting each other. A map marker will be placed on your in-game map, due south of Fellmoor. ![]() Asking around in New Sheoth will net you a few rumors about the ruins known as Vitharn.
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